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Bouncing around from enemy to enemy feels endlessly satisfying once it clicks. Of course, Yuffie attacks differently, relying on her physicality (and bloody giant shuriken) to defeat enemies. This isn’t explained especially well, and players will die when they shouldn’t trying to figure it all out. Having only two characters and a slightly different way of playing means you have to approach things differently. This feels like a nice change to the original fight system, which is basically otherwise identical. You can’t control him directly, but you’re able to “synchronise” at any time, combining attacks for maximum damage. Sonon follows you for most of the DLC, acting as a partner in combat. The cast of supporting characters aren’t quite as memorable as in the original Remake. She’s arrogant, and across the course of the DLC that arrogance is tested. She’s both a talented ninja and a teenage girl, and that comes across clearly. Yuffie moves like a puppy who hasn’t quite got used to her legs. One thing is certain though: the DLC shows Final Fantasy VII Remake 2 is going to be as off-the-rails as the original.įor that reason, it’s easy to appreciate the little things they’ve brought from the original so successfully. It ends up big, bombastic and some people are just going to hate it. This all comes together in typical Final Fantasy style. Along the way she meets members of Avalanche – the actual group, not the splinter cell we’re familiar with – and we get a different look at the events of the main game. Yuffie arrives in Midgar with a single mission – steal the Ultimate materia from Shinra. Her and her equally avoidable friend Vincent are going to be far more active in the Remake series. With the Intermission DLC, they’re righting that wrong. She had a single sidequest, but had absolutely no role in the main story (because the developers couldn’t guarantee she’d be there). In the original Final Fantasy VII, Yuffie was an optional character you could find running around woodlands. I’m always up for another trip to Midgar, and Intermission doesn’t disappoint. This is a new way of seeing Midgar – and not just because it’s about as beautiful as it can be. So it’s great that Remake is building it up far more, and Intermission goes a long way towards that. It was built on considerably for Crisis Core, but that’s not saying much. We see the aftermath of bits of it, and experience firsthand what impact it had on Wutai, but that’s about it.
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The original game barely touched on the war between corporate bad guys Shinra and independent Wutai. It also continues one of my favourite things about Final Fantasy VII Remake – the increasing depth of the world. Of course, it looks a bit better than it would have done 24 years ago – it’s probably one of the standout titles on PS5 today. God, 1997 suddenly feels a long, long time ago. It’s been a 24-year wait, but Final Fantasy VII’s new piece of story DLC – Intermission – shows us exactly what Yuffie was up to before she joined our party.